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29 SEP - 3 OCT, 2015 FUKUOKA, JAPAN





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Augmentation Without Boundaries

The 14th IEEE International Symposium on Mixed and Augmented Reality
FUKUOKA, JAPAN

Workshops

29 September 2015

At the Fukuoka Sunpalace Hotel and Hall

MASH'D Workshop at the Fukuoka City Museum

3 October2015

At the Fukuoka International Congress Center


WS1. Collaboration in Mediated and Augmented Reality (CiMAR)

Date: 29 September 2015 9:00-17:00

Organizer: Stephan Lukosch (Delft University), Mark Billinghurst (University of Canterbury), Kiyoshi Kiyokawa (Osaka University), Steven Feiner (Columbia University), Leila Alem (University of Technology Sydney, Australia)

Website: https://cimar15.wordpress.com/

Abstract: The world is becoming more complex everyday, so problem solving often requires global teams of experts to work together. To do this effectively there is a need for collaborative tools and a variety of teleconferencing and telepresence technologies have been developed. However most of them involve some variation of traditional video conferencing, which has limitations, such as not being able to effectively convey spatial cues. This workshop will focus on how Augmented Reality (AR) and Mediated Reality (MR) technology can overcome these limitations and develop radically new types of collaborative experiences.
With Augmented Reality, virtual data is spatially overlaid on top of the real world, allowing the flexibility of virtual reality to be used for collaboration while being grounded in physical reality. In contrast, Mediated Reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality. In combination, AR and MR technologies could be used to merge the shared perceived realities of different users, as well as enriching each user’s own individual experience in a collaborative task.
This workshop addresses the above vision. The goal is to bring together researchers who are interested in developing collaborative systems using AR and MR technologies. They will build a picture of current and prior research on collaboration in AR and MR as well as set up a common research agenda for work going forward. This, in turn, can be used to grow the research community.

WS2. Human Perception and Psychology in Augmented Reality (HPPAR)

Date: 29 September 2015 9:00-13:00

Organizer: Bruce H. Thomas (The University of South Australia Mawson Lakes), Gregory F. Welch (The University of Central Florida), James Baumeister (University of South Australia)

Website: http://hpparworkshop2015.com/

Abstract: The main thrust of this workshop is the development of the research agenda for human perception and psychology in augmented reality. The domain of Virtual Reality has successfully applied and extended concepts from the sciences of human perception and psychology. The research domain of Augmented Reality requires a different research agenda to solve our own unique research issues. This workshop provides a forum to continue the setting of our agenda.
Example topics in the context of AR include:

  • Cognitive, Behavioral, and Social psychology;
  • Human perception;
  • Neuroscience; and
  • Technological relationships to the above.

WS3. Measuring Perception of Realism in Mixed and Augmented Reality

Date: 29 September 2015 14:00-17:10

Organizer: Ian Williams, Cham Athwal, Alan Dolhasz, Gregory Hough, Muadh Al-Kalbani (Birmingham City University)

Website: http://dmtlab.bcu.ac.uk/ismar2015/

Abstract: Increasingly mixed and augmented systems are becoming distributed and therefore now facilitate people over distance in co-creation and collaboration remotely. For example, applications of telehealth, remote training and distance learning often require people to form teams who simultaneously interact remotely with the same objects, while perceiving the same mixed reality. Where this is the case often di.erent users will be interacting at different times with the proposed systems, while other users are passive observers and vice versa and will therefore have a different QoE of the interaction. The common measures for performance evaluation in mixed reality often focus on task performance and are therefore usually gauged by the result, or the first person observing the interaction; rarely by the third person viewing the interaction. This workshop will explore the emerging methods of capturing accuracy for both the first person interacting with the system and also the third person observing the system.
The workshop will address, measures of visual realism, interaction quality and perception, mixed reality QoE, observer QoE and the general problems associated with quantifying perceptual quality from a first person to third person. This workshop will therefore appeal to researchers and developers wishing to analyse and develop mixed reality and augmented reality systems. It will act as a platform for discussion, advancement and interdisciplinary investigation of the tools and measures for ensuring the optimal perceptual experience.

WS4. International Workshop on Diminished Reality as Challenging Issue in Mixed and Augmented Reality (IWDR2015)

Date: 29 September 2015 10:55-16:30

Organizer: Hideyuki Tamura (Ritsumeikan University), Hideo Saito (Keio University), Fumihisa Shibata (Ritsumeikan University)

Website: http://www.rm.is.ritsumei.ac.jp/IWDR2015/

Abstract: Diminished Reality (DR) has been considered as a sub-technology of Mixed and Augmented Reality (MR/AR). While MR/AR means technologies that add and/or overlay visual information onto images of real scene for providing users to enhance their visual experiences with the added/overlaid information, DR aims the similar enhanced visual experiences by deleting visual information from the images of real scene. Adding and deleting visual information might be considered as same technical issues, but they are actually totally different. In DR, visual information that is hidden by the deleted object should be recovered for filling into the deleted area. This recovery of the hidden area is not required for general adding/overlaying based MR/AR, but should be one of the typical issue for achieving DR. Camera pose estimation and tracking is a typical issue in MR/AR, but the condition of the scene and required performance for DR are not always the same as MR/AR. For example, the object to be diminished/removed should be detected and tracked while the camera is freely moving for DR.
In this workshop, IWDR, the topics of interest are technical issues for DR, such as recovery of hidden area, detecting and tracking the object to be removed/diminished, tracking camera poses, illumination matching and re-lighting, etc. In addition to those technical issues for DR, examples of applications of DR, expected futures with DR, and human factors of DR are also included in the topics of interest of this workshop.

WSM1. Mixed Reality Food Art DNA: Hybrid DNA Isolation and Augmentation Bioart Lab

Date: 29 September 2015 14:00-17:00

Organizer: Adam Zaretsky (VivoArts School for Transgenic Aesthetics Ltd.)

Abstract: Come join a hands-on art and biology Do It Yourself DNA Isolation Lab!

The Hybrid DNA Isolation Skill-Share Lab will show you How to Extract DNA from Anything Living. Our lab is a communal performance ritual that can easily be repeated at home. Participants are asked to bring living non-animal samples for DNA Isolation. First, you need to find something that contains DNA. Since DNA is the blueprint for life, everything living contains DNA. That is simple, right? For this experiment, we want as many varieties of non-animal samples as possible. Participants have been requested to bring one or more samples of living, growing, raw or recently alive materials for Isolation and Purification of an admixture of these samples. We will take a portion of everything that is provided.
Feel free to bring samples of living life with DNA in them... These samples will be mixed together during the isolation. Through a series of simple protocols, using household items, the hybrid DNA is extracted and collected by the group. We then use artistic techniques to work with this New and Very Old Media to make monoprints, sculpture and conceptual art.

For adult conceptualization: The goal of this course is to create an open ended interface between life and the arts. To keep all expressive options dilated, the focus of the class is not on the logic of the biologic. Instead, our cultural relationships to the world of life are exposed in their contradictory and slippery illogics. The interfaces between human society and the ecosphere are identified, rethought and collaged together to form signs of definitional breakdown. Some initial categories for treating to artistic xenophilia: Food, Nature, Laboratory, Our Bodies and other non-humans. By defining where and how we interface with all lifeforms and by mixing these logics into art media instead of fact production, we arrive at unusual conceptual re-evaluations… towards a kinship with biodiversity and general life as complex for appreciation.

Link to video: http://vimeo.com/60815858
Metroland Article: http://metroland.net/back_issues/vol29_no37/arts_feature.html
Optional: https://itp.nyu.edu/classes/germline-spring2013/

WS5. 1st International Workshop on Visual Recognition and Retrieval for Mixed and Augmented Reality

Date: 3 October 2015 9:00-16:20

Organizer: Koichi Kise (Osaka Prefecture University), Takumi Toyama (German Research Center for Artificial Intelligence), Atsushi Shimada (Kyushu University), Walterio Mayol-Cuevas (University of Bristol)

Website: https://sites.google.com/site/vrrmar2015/

Abstract: The technology of AR has evolved to a point where there are well established methods to annotate the world using known markers, and more recently, the spatial 3D information on the environment itself. This has resulted in AR been nowadays widely experienced by a large number of people in a variety of situations. However, in order to take AR to the next level, it is essential to consider methods that allow the automated detection of objects, materials, shapes and in general, go beyond traditional spatial-only techniques. One way to fulfill this goal is to develop AR that incorporates the recognition of visual object detection or wearable sensor signals, and use these to enhance the places and situations where current AR methods have not explored. Of interest are methods that include large-scale object recognition to distinguish and locate objects or materials and the detection of activities or user's alertness monitoring.
Our workshop on "recognition based augmented reality" is planned to give an opportunity to researchers in Computer Vision and Pattern Recognition to consider applications for Augmented Reality.

WS6. Challenges and Applications of Urban Augmented Reality

Date: 3 October 2015 9:00-16:20

Organizer: Guillaume Moreau (Ecole Centrale Nantes), Takafumi Taketomi (Nara Institute of Science and Technology)

Website: https://sites.google.com/site/urbanarworkshop/

Abstract: Cities have started collecting tons of information about themselves using vast sensors arrays and stored in Geographical Information Systems. All this mass of information can already be enriched by citizens through user-generated content. Beyond collecting, abstracting and storing this information raises the problem of its representation. A reasonable assumption is that onsite presentation of the adequate information would provide a good solution. A analogy can be made with the GPS-based navigation systems that merely render a directed arrow depending on location and itinerary. Such a system can be seen as the basis of an augmented reality system. Many projects involving augmented reality in urban environments have emerged in the last 15 years. Yet there remains challenges both on the applications and technological points of views.
The goal of this workshop is to review the challenges of urban augmented reality and the available methods that aim at solving some of those challenges and to give the audience of the variety of the existing and yet to invent applications. Beyond the classical presentations and discussions of a workshop, a particular goal of this workshop is the production of a collective document (in a publishable form?) about remaining challenges of augmented reality. The second output will be a website including challenges, solutions to this challenges and applications pages. Part of this workshop can be seen as a followup to the ISMAR 2009. Let's go out workshop dedicated to outdoor AR held in Orlando.



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